BLRR
Helping Labs Find Their Fur-Ever Homes
These are neat bullets we can use
What do you think?
// Area 1 var Area1Center = new GPoint(-78.3119201660156, 40.5530005711919); var Area1Marker = createMarker(Area1Center, '1'); map.addOverlay(Area1Marker); var Area1Points = []; Area1Points.push(new GPoint(-78.02490234375, 40.4803814290817)); //Unnamed Area1Points.push(new GPoint(-78.2254028320312, 40.3046653825917)); //Unnamed Area1Points.push(new GPoint(-78.5989379882812, 40.3883968738836)); //Unnamed Area1Points.push(new GPoint(-78.5549926757812, 40.7222826728314)); //Unnamed Area1Points.push(new GPoint(-78.1787109375, 40.801335759792)); //Unnamed Area1Points.push(new GPoint(-78.0276489257812, 40.4866485205608)); //Unnamed Area1Points.push(new GPoint(-78.02490234375, 40.4803814290817)); //Unnamed var Area1polyline = new GPolyline(Area1Points,sArea1Color, nLineWeight); aAreaBorders[1] = Area1polyline; map.addOverlay(Area1polyline);